When you take a render, anything small or far from the camera can come out jagged, pixelated, or shimmery along its edges, even though the same object looks fine up close. That is aliasing: the anti-aliasing mode you are rendering with cannot resolve the fine, sub-pixel detail of distant or tiny geometry. It is an easy one to fix, and it is a single setting.
The fix
Open the Graphics plugin (F5) and find the Antialiasing (AA) setting. Change it to FSR3 or CTAA, then take the render again. Both resolve fine detail on small and distant geometry far better than the default or SMAA, so those objects come out clean instead of pixelated.
The reason they work here: FSR3 and CTAA accumulate detail across frames, and FSR3 also upscales, so they recover sub-pixel detail that simpler modes throw away. CTAA tends to be the sharpest on a close, still render; FSR3 is a good all-rounder that also helps performance.
Quick reference
| Symptom | Fix |
|---|---|
| Small or distant objects look pixelated in a render | Graphics (F5) > Antialiasing > FSR3 or CTAA |
| Edges still a little soft after switching | Raise FSR3’s Sharpness or CTAA’s Adaptive Sharpness |
| Ghosting or smearing on an animation or recording | Use SMAA instead; FSR3 and CTAA are for stills |
| Thin strand detail like hair still smears | SMAA plus 2x upsampling, see fixing hair |
When SMAA is the better choice
FSR3 and CTAA are temporal, meaning they build detail across several frames. That is what makes them so clean on a still of solid geometry, but it has two limits:
- Moving shots. On anything that moves, temporal AA ghosts and smears. For animations and recordings, set Antialiasing back to SMAA, which has no motion artifacts.
- Very thin, high-frequency detail. Hair strands are fine enough that temporal AA can smear them even on a still. If a render is mostly about hair rather than distant scenery, fixing hair covers the SMAA plus upsampling approach that keeps strands crisp.
For the full picture of pairing anti-aliasing with resolution and upsampling, see clean screenshots and renders.