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Tutorial Intermediate

Fluids and effects

Add cum, sweat, tears and a wet-skin look, and animate fluid effects over time in Timeline.

NSFW scenes usually need more than a bare model: cum, sweat, tears, and skin that actually looks wet. Each of these is a separate technique in Studio, and mixing them up is the most common source of frustration. Here is how to do each one properly.

Cumshot effects

Cumshot effects come from dedicated mod packs, not from a single built-in slider. Several pre-made packs ship with BetterRepack R16, and you can pull in more through KKManager. Load one from the item list like any other prop, then position it on the character.

For a precise, repeatable result, animate the effect’s placement and timing in Timeline or with the VNGE clip manager, keyframing the item on and moving it into place exactly when you want it to appear. If you don’t need that level of control, an animated fluid or liquid mod will give you a dripping effect on its own, with less precision over exactly where and when it lands.

Clearing it fast: press 0 (zero) to instantly clear a cum effect off a character, useful mid H-scene without hunting through menus. Press F2 for the full in-game shortcut list, or see [keyboard shortcuts](/help/studio-keyboard-shortcuts).

A sweat pool or pond

There’s no dedicated “sweat puddle” object. Instead, use the coom (fluid) effect item as your base and adjust its color and alpha in Material Editor (the Color 1 swatch) until it reads as water or sweat rather than the default fluid tint. Lowering the alpha and shifting toward a clear or pale blue tone usually sells it best. Place and scale the prop like any other studio item.


Tears and crying

The tear toggle isn’t in an “effects” menu, it lives in the character editor’s Clothes section, in the same tab used to set clothing to half or off. Open that tab and scroll down to find it.

To make tears read as wet and shiny instead of flat, you have a couple of options. Use the “tears by Rose” prop or texture if you have it installed, or go into Material Editor and adjust the Namida (tear) alpha and gloss sliders directly, then edit the eye’s MainTex to redden it slightly for a more crying look. If tears still look flat or show odd square shadow artifacts under the eyes, switch the Namida shader from AIT/Namida to Hanmen/Namida (or AIT/Liquid) and check again. See Working with eyes for more on the eye material stack.


Wet skin, independent of scene wetness

Studio has a global scene wetness control under Anim > Attitude, but it applies uniformly and isn’t very controllable per material. For a wet-skin look you can tune independently, per body part or per clothing item, use Material Editor instead.

Open Material Editor, search “Skin,” and set the head and body shaders to Hanmen’s Next Gen face/body shader. Then use the Ex-Gloss slider in each section, small values in roughly the 0.01 to 1 range give a convincing wet sheen without looking plastic. The same slider works per clothing item too, so you can make just a shirt or just exposed skin look wet, independent of the global scene setting.

Checkerboard artifact: if raising the global wetness slider makes a clothing item render with an ugly grid or checkered pattern instead of a wet look, that's the Exgloss value on that item's material set too high. Lower it in Material Editor and the pattern clears up.

Animating fluids over time

Fluid props are static geometry. They don’t animate themselves, but you can keyframe them like any other item in Timeline: toggle visibility on and off, or animate scale and position so a fluid pool spreads or a cumshot effect appears to build up over the course of a scene. Add the prop to the item list, select it in Timeline, and set keyframes on the properties you want to change.


Recoloring and blending fluid effects

To change a fluid prop’s color, select it and use the Color 1 swatch in Material Editor. If a particular shader doesn’t expose a color option there, press Ctrl+R to open the Renderer Editor and change the color from there instead.

For fluid that should look painted onto the skin rather than a separate floating prop (sweat sheen, a light glaze), use the weathering shader parameters on the body material in Material Editor rather than a prop at all. Export the character’s weathering mask, black out the areas you don’t want affected in an image editor, and reimport it. Then raise the weatheringAll and weatheringBumpPower sliders, position the effect using the weatheringUV color palette, and set weatheringAlbedo to match the character’s skin tone so it blends in instead of sitting on top.

Excluding a body part: to keep a liquid or spray effect off one area (the arms, for example) while leaving it everywhere else, open Body in Material Editor and paint the Weathering Mask black over the area you want left untouched.

Quick reference

WantWhere
Cumshot effectLoad a mod pack (BetterRepack R16 / KKManager), animate in Timeline
Sweat poolCoom fluid item, recolor via Material Editor Color 1
TearsTear toggle in Clothes tab (clothing half/off panel)
Wet skin (targeted)Ex-Gloss slider, Hanmen Next Gen shader, in Material Editor
Wet skin (global)Anim > Attitude
Clear cum overlayPress 0

Once the fluid effects are in place, check how they read under your lighting setup in Lighting with graphics, since wetness and gloss values that look right in flat light can blow out or vanish entirely once you add proper highlights.

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