A clothing item almost never sits perfectly on every body shape and pose. Sooner or later you need to slide a skirt down, shift a strap, or pull a piece off the body to stop it clipping. There are two ways to do this in Studio: the built-in method, which needs no plugins but is genuinely fiddly, and Bone Visualizer, which does the same job by grabbing the garment’s bones directly. Pick your method below.
The two-body method
With no plugins, the trick is to run two copies of the character: one shows the body with the garment removed, the other shows only the garment with its body hidden. That lets you bone-edit the clothing without ever seeing the body deform under it.
- Select the character and duplicate it, so you have two identical copies sitting in exactly the same place.
- On the original, turn off the clothing you’re adjusting so it shows the body without it. Fixing a single piece? Remove just that piece and leave the rest of the outfit on. Reshaping the whole outfit? Strip the character fully naked, so every garment you’re about to edit is cleared from this copy.
- On the duplicate, hide the body so only the clothing you’re editing is left showing: the one garment for a single-piece fix, or the entire outfit with no body under it if you’re doing the lot. This is your “invisible” copy, its body is gone, so it contributes only the clothes.
- Open HS2PE and use its advanced bones on the duplicate to adjust that clothing item’s bones, reshaping or repositioning the piece. Because the duplicate’s body is hidden, you never see the body distort as you move those bones, and the original supplies the correct body underneath.
With Bone Visualizer
Bone Visualizer edits a garment’s bones on their own isolated skeleton, so you reshape or reposition clothing directly without touching the body underneath. One character, no duplicates.
- Select the character (or the clothing item itself) and press V to open the bone editor.
- Use the region filter to show only the clothing slot you’re working on (Top, Bottom, and so on), so the scene isn’t cluttered with every other bone.
- Click a bone marker on the garment. The weight heatmap paints the mesh so you can see exactly what that bone moves.
- Press G to grab and move it, R to rotate, or S to scale, and tap X, Y, or Z to lock to an axis. The edit stays on the garment’s shadow skeleton, so the body does not deform.
That’s the whole job: no second character to keep in sync, no hidden bodies, and the body underneath never moves.
When clipping is the real problem
If the garment is sitting in roughly the right place but still pokes through the body, that’s a clipping issue rather than a positioning one, and the fixes are different (alpha masks, overlays, physics). See fixing clothing clipping. For swapping outfits and clearing patterns or overlays in Studio, see editing clothing in Studio.