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Tutorial Beginner

Editing clothing in Studio

Change outfits, clear patterns and overlays, preview half-removed states and save an outfit as its own card, without leaving Studio.

You don’t need to back out to Character Maker every time you want to swap a top, fix a broken pattern, or check how an outfit looks half undressed. Studio has its own character editor with everything you need for clothing, and it saves changes straight back to a card or a standalone outfit.

1. Open the Clothes tab

Select the character in Studio and press Shift+D. This opens the Studio Character Editor, the same maker interface used during character creation, layered over the scene so you never lose your camera position or lighting setup.

Inside it, go to the Clothes tab. From there you can swap individual pieces (top, bottom, underwear, socks, shoes) or change the color and pattern on anything the character is wearing, the same as you would in Character Maker.


2. Clear a stuck pattern or overlay

Two common clothing glitches both get fixed in the same place:

  • A piece loads with a broken red-and-black striped placeholder instead of its real pattern. Open the Clothes tab’s Color section for that item and clear or reset the gradient setting.
  • A top, inner top, or bottom goes fully invisible after you add or clear a skin or clothing overlay. This almost always means “Hide base texture” got left checked in the item’s Overlay menu. Uncheck it and the mesh reappears.
Overlay layers can mask edits. If you import a new texture in Material Editor and nothing changes, check whether an Overlay is still active on that piece. The overlay renders on top and will silently hide your edit until you clear or disable it. For shader-level tricks like making a piece translucent, see [changing a shader](/help/how-to-change-a-shader).

3. Preview half-removed states with gravure mode

Press G to enter gravure mode. This lets you toggle any piece of clothing between its normal and half-removed state right in the scene, instead of guessing how it’ll look or jumping to the save screen to check.

You can also force a specific piece into its half-removed state: select the item, press G, then click the half-state option for it. This is the fastest way to pin a “just undressed” look for a screenshot or a shot in your recording, rather than relying on whatever trigger normally removes it.


4. Save just the outfit as its own card

Once the outfit looks right, use the Save Outfit button rather than saving the whole character card. This writes a standalone coordinate file that carries only the clothing setup, so you can load it straight onto a different character later without dragging that character’s body or face along with it.

Alpha masks don't travel with an outfit. A custom skin alpha mask (used to reveal skin under a see-through clothing overlay) lives on the body shader, which belongs to the character card, not the outfit. Saving an outfit never carries it over. If the mask needs to move with the look, set the body's "degree of tear" slider on the target character instead of relying on the alpha mask. See [saving and backing up](/help/saving-exporting-backups) for where coordinate files end up and how they differ from full character cards.

Swap the uncensor or body type

The character editor also holds body-level swaps, not just clothing. The Uncensor selector lives under Body > Overall (in Studio’s Anim tab it’s under Current State). Use it to switch which uncensor mod (and by extension which body/genital shape) the character is using, without leaving Studio or reopening Character Maker.

This is also the first thing to try if clothing clips oddly around the hips or crotch on one specific character. A body shape that doesn’t match the uncensor a piece was built for is a common cause. Full details are in uncensors and genitals.


Per-item clothing transforms

Recent HS2PE builds add their own Clothing tab (right-click the HS2PE button to open its Advanced window, then open the Clothing tab), separate from the Studio Character Editor’s, that exposes per-item transform sliders (position, rotation, scale) for individual clothing pieces. That gives you a direct way to reshape or nudge a single piece instead of only toggling its normal/half-removed state.

That level of control is mainly for fixing clipping rather than swapping outfits. If a piece is poking through the body no matter what you do here, walk through fixing clothing clipping for the full set of fixes, including alpha masks and mesh reshaping.


Quick reference

SymptomFix
Clothing loads with a red/black striped textureClothes tab, Color section, reset the gradient
Top or bottom went invisible after an overlay changeUncheck “Hide base texture” in that item’s Overlay menu
Want to preview or force a half-removed lookPress G for gravure mode
Need this outfit on a different characterUse Save Outfit, not a full character card save
Skin cutout disappears on a saved outfitIt’s tied to the character card; set “degree of tear” on the target character instead
Clothing clips at hips or crotchCheck the Uncensor selector, then see fixing clothing clipping

Once your outfit and pose are locked in, the shortcuts you’ll reach for most are covered in keyboard shortcuts.

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